Or 90 minutes.
Marines hit the beach.
28mm Battle Honors, West Wind and TAG.
Amtrack 1/56 Rubicon model.
The Japanese broke with their AT gun and one LMG left. The Marines had 5 men left. The Amtrac was intact, although the crew had been eliminated.
I don't always play wargames, but when I do, I prefer miniatures.
Or 90 minutes.
Marines hit the beach.
28mm Battle Honors, West Wind and TAG.
Amtrack 1/56 Rubicon model.
The Japanese broke with their AT gun and one LMG left. The Marines had 5 men left. The Amtrac was intact, although the crew had been eliminated.
This scenario seemed a lot like the first, except each player had their entire league except 1 who was hidden captive on the table somewhere.
Dan found his quick and made it off the table. I had my entire league ass kicked by the first plot point (the local lady) and only found my captive and ran off the table on the last turn.
28mm Rubicon models.
DaK convoy has to make it across the river, LRDG has to stop them.
DAK has 1 tank and 2 APC.
Lrdg has 3 gun trucks and 1 jeep.
DaK has initiative on turn 1. Lrdg deploys from random ambush points.
Tank is worth 2 points (kill or escape), light vehicles are worth 1 (as kills or if they escape).
Tried 3 games to iron out the scenario rules. 2 ties and one DAK victory.