28mm AWI

28mm AWI

Friday, March 14, 2025

Fireball Forward ETO

 Shifting ww2 to Europe.  This Fireball Forward scenario came from the Io group.   It's supposed to be BoB but we don't have much winter terrain so it's nice and green.  Also came off a bit more urban than woodsy, but still worked ok.

Once again the pix load backwards.    End of the game is on top.  Start at bottom.

14.  Great game.  Very close (down to the last die roll which was 50/50 to pass the morale test).  The German forces had lost just about everything,  but the scenario victory conditions are designed so that this doesn't really matter-  all they have to do is hang onto the buildings.   The US has to move fast but also not lose too many units.  I was definitely lucky with some of the squad vs squad shootouts, and 2 of the 3 German artillery strikes rolled duds.  The one that hit was devastating!
13.  By turn 5, the US had the left flank house and the church.  The center house was contested by a German AT team.  Finally the US squad broke them, giving the US control of 3 of 4 buildings at game end.
12.  Afraid to lose more armor, I kept them back out of the German tanks LOS.  I didn't get any points for destroying them so it wasn't worth the risk.
11. The Germans armor played it safe and sat back, blasting the US infantry in sight.  A bazooka team moved through the nearby woods and took it out with a flank shot.
10. By turn 3 I had moved the right flank US platoon into the rightmost objective house.  But here comes the German armor to challenge them.  Shortly after this the Germans rolled a 12 on an artillery strike on the house and crippled this platoon.
9. A valiant Shrek team moves in and zaps an M10  I let get to far ahead without infantry support 
8.  Some lucky mortar rounds disrupt the Germans left flank platoon.
7. Church yard holds the German company command and 2 Medium MGs.  They take a lot of fire from the m10s and mortars that breaks them after a few turns.
6. View from the Germans side
5. The center platoon pushes up.
4. This was the first time we used armor.  I wasn't sure how effective it would be.  Also, at 8 points a piece I had to be very cautious about losing any vehicles.
3.  With only 5 turns, the US has to move fast.  I pushed all platoons Forward 12" or as far as they could go in terrain.  The German played aggressive defense and came to block them.
2. The scenario is available on the Fireball Forward IO group. 

1. US attacks German held town.  Objective is to capture 4 topmost buildings in photo.

Germans can auto win by scoring 24 points in kills.  8 per M10 tank and 2 points per infantry stand eliminated. 

US has 4 M10 tank destroyers and 3 platoons.

Germans have 2 platoons and 3 artillery strikes.  Additionally,  2 German tanks arrive on turn 3.

Game limit is 5 turns.

Friday, March 7, 2025

Fireball Forward Guadalcanal

 

15mm Ww2 from Fireball Forward Guadalcanal scenario book.  4th battle of Matinakau river, "The meatgrinder".  US forces attempt to destroy what's left of the previous battles Japanese assault force.  Photos loaded in opposite order  so start at the bottom. 

6.  The FF system seems pretty generous to infantry attacking tanks.  That said, I was very lucky with the dice and didn't lose any to close assault. Japanese flame thrower team also had me worried but the dices 🎲 gods were against them and they were not able to kill the tank.
Final score USMC 10- Japanese 5.
5.  Key objectives for Marines are to destroy forces in village, while Japanese earn major points for destroyed tanks.  Dan sends one of his Japanese platoon after the tanks, trying to destroy them with close assault. 
4. The rules have a random system for navigation in jungle.  Sometimes you go straight ahead  Sometimes you drift left or right.  This actually helped me as 1st platoon accidentally drifted right, away from 2 dug in machine gun nests and into a less dangerous duh in Japanese infantry platoon. With some lucky dice and MG support, they destroyed it.
3. Time is short for this game (4 turns) so I Sent the tanks across the beach at full speed to attack the huts.  It  didn't seem like the infantry would get there in time.
2.  Japanese foxhole protect the southern approach through the jungle.

1. Japanese force is dug in on top right of table.  USmc infantry force starts at bottom right, working their way through thick jungle.  4 Sturat tanks (proxy by Shermans) start on upper left travelling down the beach/sandbar.




If you want info on the historical event :

https://en.m.wikipedia.org/wiki/Actions_along_the_Matanikau

Friday, February 21, 2025

15mm ww2

 

Some first games of Firball Forward 15mm ww2 rules.

From their Guadalcanal campaign book.















Friday, December 6, 2024

45 minute Skirmish Wargames

 Using One Hour Skirmish Wargame rules, but we got 3 games in 2 hours.   So, false advertising...


Swedes capture the Canon (game 3)


Russian defend the gun 

Swedes advance 
Russian infantry 
Russian officer
This was the Capture the Canon scenario from the Napoleonics section of the book.
We used GNW Swedes as British,  Russian as the French using Dan's 28mm collection. 
First game ended early as my officer got sniper and flipped a red/dead card and force lost morale.
Second game I played more defensive and Dan was an 1" out of range to win the scenario on turn end.
Third game we switched sides and as the outnumbered Swedes I was able to time it right that I rushed the Canon just before the turn limit ended.